Preview

Informatics in school

Advanced search
No 2 (2020)
View or download the full issue PDF (Russian)
https://doi.org/10.32517/2221-1993-2020-19-2

 
3 150
Abstract
Congratulations to Yuri Abramovich Pervin on his anniversary!

КОНКУРС ИНФО-2019

5-18 335
Abstract
With the development of computer technologies, there is a rapid development of applied music based on computer technology: music for computer games, for advertising, for voicing household and other equipment, music in movies and animations, TV music, and academic music. This indicates the relevance of such an area of use of information technologies as program (algorithmic) sound synthesis, and the need for schoolchildren to familiarize themselves with this promising IT area. The fact that music and mathematics are interconnected has been known since ancient times. Now we can observe the close connection of music and informatics. And not just the processing of music in synthesis programs, but the programmatic creation of music using code. The article shows the relationship of musical art with the art of programming, considers the concept of the Sonic Pi audio programming environment, demonstrates the main features of this environment, language tools for programming algorithms, data structures and musical compositions in Ruby.
19-27 297
Abstract
The article provides an example of using the H5P online service at the informatics lesson on the theme "Forms of recording algorithms". The H5P service provides simple and convenient tools for creating interactive training materials based on templates. Interactive tasks allow you to organize individual work of students. The stages of the lesson are presented in the technological map. The content of the lesson corresponds to the textbook "Informatics" for the sixth grade L. L. Bosova, A. Yu. Bosova.
28-34 300
Abstract
In the sixth grade, as part of a propaedeutic informatics course, students are first introduced to the concepts of "algorithm" and "performer". Despite the fact that in the modern world we are surrounded by many technical devices that are formal performers and operate according to the algorithm, this theme is quite difficult to understand. It is necessary to work out concepts on a variety of examples, choosing interesting examples. The proposed lesson is designed in accordance with the study of the theme "Algorithms and Performers" in the sixth grade. In one lesson, three types of performers are considered: real rovers, the MINDSTORMS EV3 robot, and the virtual performer of the Scratch environment. Students update their knowledge of Mars exploration, learn about the MINDSTORMS EV3 robot obstacle avoidance program, and program obstacle avoidance in the Scratch environment.
35-40 713
Abstract
The article demonstrates how you can use infographics in the educational process as a means of solving the problem of clip thinking. The concept of clip thinking is given, its features in modern schoolchildren are indicated, the problems of clip thinking are analyzed. The concept of infographics as a means of presenting visual information is considered, as well as the types of infographics used in the educational process. The variants for using infographics in the educational process and the formats of the work of teacher and student with infographics are presented. Conclusions are drawn about the effectiveness of using infographics, as well as about those pedagogical tasks that can be solved by using infographics in the educational process.
41-45 308
Abstract
The article describes the experience of creating "good training tasks" on informatics for forming universal educational actions of students. The novelty of the presented approach is that any informatics teacher who teaches at the level of basic general education with any teaching kit can apply the developed system of tasks for monitoring universal educational actions, since all tasks will be developed in accordance with the requirements of the Federal State Educational Standard of Basic General Education. With the successful implementation of experience, each teacher will receive an effective mechanism for forming universal educational actions of students. Having at hand the optimal selection of didactic tools in the form of tasks created and developed by the teacher will allow the teacher to develop systematically the basic universal educational actions of students from lesson to lesson.
46-51 287
Abstract
The article considers an innovative form of interaction between an educational organization and parents of students with autism spectrum disorder in inclusive education environment. A site developed by the author is presented, on the basis of which it is planned to implement pedagogical support for parents of students with autism spectrum disorder. The structure and approximate content of such a site are described. Each section of the site corresponds to certain areas of activity within the framework of pedagogical support of parents.

TEACHING PRACTICES

52-59 401
Abstract
Currently, the problem of choice between proprietary and free software for use in the educational process is relevant. The article describes the experience of implementing laboratory works focused on the use of the proprietary vector editor CorelDRAW and the free editor Inkscape. A brief comparison of the main terms and tools of these editors is presented, which will facilitate the transition from CorelDRAW to Inkscape or from Inkscape to CorelDRAW. The description of the laboratory work is a step-by-step instruction with screenshots for creating a vector logo equipped.

ЗАДАЧИ

60-66 332
Abstract
The article describes the methodology for studying the theme "Solving recursive problems by definition" in preparing students for Olympiads in informatics. Distance learning system DL.GSU.BY is the effective technical base for teaching.


ISSN 2221-1993 (Print)