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Informatics in school

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No 9 (2018)
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ОБЩИЕ ВОПРОСЫ

2-6 401
Abstract

The article describes the main areas of work of ISSEP — the international conference on school informatics, which has been held since 2005; in 2018 the conference was frst held inRussia. There is the summary of the main reports by sections: “Sustainable Education in Informatics for Pupils of All Ages. Role of Programming and Algorithmics”, “National Concepts of Teaching Computer Science. Research on Informatics in Schools”, “Teacher Education in Informatics”, “Contests and Competitions in Informatics”, “Socio-Psychological Aspects of Teaching Informatics”, “Computer Tools in Teaching and Studying Informatics”.

7-9 347
Abstract

The article provides an overview of the activities of the European Union Forum on kids’ safety in Internet Safer Internet Forum (SIF) 2018, which was held inBrussels,Belgium, in November 2018. The current Internet risks addressed by the World Wide Web users, especially children, are described.

TEACHING PRACTICES

10-13 239
Abstract

The potential of the school course of informatics in the aspect of achieving the set of personal and metasubject learning outcomes in elementary school is considered. It is shown that the school course of informatics has a signifcant philosophical, ideological and metasubject potential.

14-24 253
Abstract

Component analysis of the elements of the methodical system of teaching informatics in the secondary school, depending on the type of software used in the educational process (free or proprietary), is carried out. On the basis of the conducted research, the structural scheme of the methodical system of teaching informatics is corrected and a conclusion is formulated about the dependence of the methodical system on the type of software used in training.

25-27 345
Abstract

The article presents detailed solutions of a few algorithmic problems on the example of the Turing machine with a detailed description of the form of work at the lesson. Particular attention is paid to the description of the game learning method “Presenting algorithm as role game in Turing machine”.

28-33 606
Abstract

Some distinctive features of programming in the system of computer mathematics Mathcad Prime are considered in the article. Examples of various programs that contribute to understanding the essence of these features are given.

ЗАДАЧИ

34-42 468
Abstract

The article considers three logistic tasks (transportation problem, traveling salesman problem, pursuit problem), by the example of which the essence and features of “greedy” algorithms are shown. For the frst time, a solution was given to a transportation problem in the Mathcad Prime environment using the matrix method using units of measure. Two new applications of the traveling salesman problem have been proposed. The difference scheme for solving the pursuit problem is described.

43-46 391
Abstract

The article proposes a modification of the text of the Einstein’s riddle for its use in the school educational process, reveals the peculiarities of solving this riddle on informatics lessons at school, the tabular-graphical method for solving the Einstein’s riddle is discussed.

ОЛИМПИАДЫ ПО ИНФОРМАТИКЕ

47-51 250
Abstract

The article describes the methodology to teach research problem solving on Olympiads in informatics. Distance learning system DL.GSU.BY is the effective technical base for teaching.

СРЕДСТВА ИКТ В УЧЕБНОМ ПРОЦЕССЕ

52-56 300
Abstract

The actual problem of developing online courses is analyzed in the article. The basic requirements that should be paid attention to the developer of the course are considered. The modern teaching methods that contribute to the effective organization of the online learning process are described. Examples of the implementation of these methods in the online course, basic tips and examples of current techniques used when flling the online course are given.

57-60 594
Abstract

One of the most difcult areas of 3D computer graphics is a facial animation. To create it, you need knowledge of facial muscles anatomy, methods and techniques of facial animation, skills in a 3D modeling software. The article describes facial animation tutorials in Blender. The tutorials introduce two methods of facial animation: using shape keys and motion tracking. The tutorials can be used at school, but requires basic Blender knowledge.



ISSN 2221-1993 (Print)