TEACHING PRACTICES
The article consists of analyze of one of the innovational pedagogical technologies — "the flipped classroom". The history of development, didactical opportunities and methodical features of this technology are presented in the article. The example of using "the flipped classroom" technology on informatics lesson is given, its positive aspects and difficulties encountered, as well as possible ways to overcome them, are analyzed.
The article is dealing with the theme “Modeling” basing it on applied military case studies. The universal educational actions were formulated, as well as educational outcomes. Math modeling tasks are reviewed using the available aerial photographs, and the modelling task for armed military confrontation is given.
The article discusses methodological aspects of project activity using distributed version control system at secondary school on informatics lessons. Distributed version control system is considered as a learning tool, as a way of enriching the content of the basic course of informatics and as a tool for organizing and filling out the school information educational environment.
The article discusses an example of the organization of extracurricular informatics classes, in which students under the guidance of a teacher create infographics using special computer programs. A description of each step in the process is accompanied by detailed guidelines. The article also provides a list of topics for creating a supporting synopsis in the form of infographics.
FINAL CERTIFICATION IN INFORMATICS
The article presents an overview of the tasks on analysis of logical expressions included in test materials for the Unified State Exam on informatics. Solutions to a number of such tasks are given based on analytical and graph-analytical methods.
ОЛИМПИАДЫ ПО ИНФОРМАТИКЕ
The article describes Yaroslavl programming tournament, its specifics, experience, variants of tasks of intramural and extramural rounds, preparation and realization of the tournament of programs that implement the strategies of some games.
СРЕДСТВА ИКТ В УЧЕБНОМ ПРОЦЕССЕ
The article is devoted to revealing the essence and interrelation of concepts "mobile learning", "educational mobile application", "electronic educational resource", "learning tool", as well as the possibility of using mobile applications as electronic educational resources and learning tools. The definitions of "mobile learning", "learning mobile application", "educational mobile application" and "non-educational mobile application" are given, as well as the classification of mobile applications. The article provides an example of an educational mobile application developed by the authors, which is an electronic educational resource and can be used as a means of teaching informatics.
The article is devoted to the current topic: the use of Internet services in the activities of a teacher. In a modern school, the use of information technologies in a lesson is very common. Their use allows the educational process to be carried out in new conditions, when the teacher ceases to be the only source of information for students. The article reveals the possibility of replacing console applications in the teacher's activities with Internet services with similar functions.
ИНФОРМАТИКА И ИКТ В НАЧАЛЬНОЙ ШКОЛЕ
The article analyzes the necessity and possibility of studying the basics of programming in preschool and primary school. A well-known technology for studying programming based on software executors is considered, while it is proposed to significantly reduce the age at which teaching begins. The possibility of this decrease is justified by changes in the environment in which modern children live, their early acquaintance with a variety of software-controlled devices, accumulated experience in managing such devices. The article discusses specific training systems that implement this approach: PiktoMir, Robotlandia, KuMir. A gradual transition from non-text programming using pictograms (PiktoMir) through text management using a minimal set of constructions (Robotlandia) to a full-fledged programming language (KuMir) is shown. At the same time, work in the Kumir environment also begins with the management of performers, thereby ensuring continuity of approaches and the gradual assimilation of increasingly complex programming methods. The article summarizes the authors ’experience in the development and pedagogical testing of the application of the above systems, the conclusion is made about the possibility, methodological preparedness and educational soundness of the early study of the basics of programming using software-controlled executors.