No 2 (2016)
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КОНКУРС ИНФО-2015
3-9 347
Abstract
The article presents a lesson on the theme "Processing numerical information in spreadsheets", built in the form of a business game. Students get business portfolio and the passage of the lesson stages filled with the passport of the business project— the creation of the restaurant business.
10-14 188
Abstract
The article describes the experience of developing the group project, when it is not performed outside normal working hours, but on the lessons while studying the course of informatics.
15-20 186
Abstract
The article is devoted to the use of information technologies for the formation of universal educational actions and overall user ICT competence of students in the framework of the introduction of the FSES of general education. The author reveals the objectives, activities of students, job forms used for the formation of universal educational actions. Particular attention is paid to the interactivity of the used tasks.
21-24 173
Abstract
The article considers the use of such gaming technology as a educational video quest on the informatics lesson in the eighth grade in solving tasks on calculation of the amount of information. The urgency and effectiveness of educational video quest at informatics lessons are shown. The idea of developing of the use of educational video quest with examples of tasks for the use of meaningful and alphabetical approaches to calculate the amount of information is described.
УРОКИ ИНФОРМАТИКИ
25-33 181
Abstract
The article presents a lesson on the theme "Spreadsheets" for students of the ninth grade. To repeat the basic concepts of the theme, data types and basic skills of working with spreadsheets personally meaningful tasks for evaluation of favorability of residence and level of health are used.
СУПЕРКОМПЬЮТЕРНОЕ ОБРАЗОВАНИЕ В ШКОЛЕ
34-42 182
Abstract
The article is devoted to the method of familiarization with a multiprocessor architecture. Reciting the theory, it traces the logic of evolution from an ordinary computer with single processor to a multiprocessor computing systems. The software imitators those demonstrate the solving of computational problem using common and shared memory systems are developed for practical lessons.
TEACHING PRACTICES
43-48 227
Abstract
The organization of creative projects of students is one of the most positive trends in a teaching practice. Having attracted with novelty, unusualness and interest the design and research activities allows realizing the creative power and serves as the strongest motivation of the cognitive process. The project considered in the article is directed to improve the statistical literacy of the rising generation and could be not only offered to perform by the school students, but easily adapted for the students of the secondary and higher educational institutions.
49-54 243
Abstract
The article discusses the possibility of using tasks in creating game programs during the study of programming in the school course of Informatics. The example of the source code of the game program written on the visual programming language Delphi is given. Noted that these tasks increase students' interest in studying programming and stimulate their creative activity.
55-58 142
Abstract
The article deals with the motion of the launch vehicle — one- and two-stage. It's told about Tsiolkovsky rocket equation and about the choice of location for the spaceport.
59-61 159
Abstract
The article is devoted to the applications of mathematics and information technologies in the creative work of the learning tasks.
ISSN 2221-1993 (Print)