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USING GAMIFICATION WEB SERVICES TO ORGANIZE LEARNING AT INFORMATICS LESSONS

https://doi.org/10.32517/2221-1993-2020-19-7-30-37

Abstract

The article discusses the possibility of using gaming technologies in the modern educational process as effective ways of forming self-control and developing the creative potential of students, as well as organizing the educational process at mathematics lessons. The aims and characteristics of educational gaming technologies such as edutainment and gamification are considered. Game technologies have the following metrics: mechanics, aesthetics, dynamics and social interaction. Attention is paid to various educational interactive services (Learnis, Smart Suite) that allow to gamify the lesson. The characteristics and capabilities of each service are considered. The services allow to create tasks of different types: quests, quizzes, games. Services for the gamification have tools for working in real time and tools for assessing student performance.

About the Authors

S. S. Belokonova
Taganrog Institute named after A. P. Chekhov (branch), Rostov State University of Economics
Russian Federation


V. V. Nazarova
The House for Arts and Crafts for Children
Russian Federation
Svetly, Saratov Region


References

1. Белоконова С. С., Назарова В. В. Современные вебтехнологии в образовательном процессе и их роль в обучении // Вестник Таганрогского государственного педагогического института. Таганрог: Изд-во Таганрогского института имени А. П. Чехова, 2018. С. 3–6.

2. Белоконова С. С., Назарова В. В. Современные компьютерные средства эдьютейнмента // XVII открытая Всероссийская конференция «Преподавание информационных технологий в Российской Федерации». http://it-education.ru/conf2019/thesis/3427/

3. Кондрашова Е. В. Геймификация в образовании: математические дисциплины // Образовательные технологии и общество. 2017. № 1. https://cyberleninka.ru/article/n/geymifikatsiya-v-obrazovanii-matematicheskie-distsipliny

4. Назарова В. В. Использование онлайн-конструкторов для геймификации процесса обучения // Актуальные проблемы методики обучения информатике в современной школе: Материалы Международной научно-практической интернетконференции (г. Москва, 24–26 апреля 2018 года). М.: МПГУ, 2018. С. 192–194.


Review

For citations:


Belokonova S.S., Nazarova V.V. USING GAMIFICATION WEB SERVICES TO ORGANIZE LEARNING AT INFORMATICS LESSONS. Informatics in school. 2020;1(7):30-37. (In Russ.) https://doi.org/10.32517/2221-1993-2020-19-7-30-37

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ISSN 2221-1993 (Print)