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GAMIFICATION IN EDUCATION: BADGES AS INDICATORS OF THE FORMATION OF EDUCATIONAL RESULTS

https://doi.org/10.32517/2221-1993-2019-18-8-36-38

Abstract

The article presents an analysis of gamification tools based on the use of the ClassDojo service, proof of the need for a systematic approach to badging for the organization of professional reflection in terms of the formation of students' educational results.

About the Authors

O. F. Bryksina
Samara State University of Social Sciences and Education
Russian Federation


E. I. Sharikova
Samara State University of Social Sciences and Education
Russian Federation


References

1. МООК «Игрофикация. Основы». https://stepik.org/course/50391/promo

2. Примерная основная образовательная программа основного общего образования. Одобрена решением федерального учебно-методического объединения по общему образованию (протокол от 8 апреля 2015 г. № 1/15). http://fgosreestr.ru/wp-content/uploads/2017/03/primernaja-osnovnaja-obrazovatelnaja-programma-osnovogo-obshchego-obrazovanija.pdf

3. ClassDojo: самый дружелюбный в мире классный журнал. https://newtonew.com/tech/classdojo-samyj-druzheljubnyj-v-mire-klassnyj-zhurnal


Review

For citations:


Bryksina O.F., Sharikova E.I. GAMIFICATION IN EDUCATION: BADGES AS INDICATORS OF THE FORMATION OF EDUCATIONAL RESULTS. Informatics in school. 2019;(8):36-38. (In Russ.) https://doi.org/10.32517/2221-1993-2019-18-8-36-38

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ISSN 2221-1993 (Print)