Programming to create machine embroidery design
https://doi.org/10.32517/2221-1993-2022-21-4-74-80
Abstract
The article describes the possibilities and pedagogical potential of the TurtleStitch cloud platform for introducing schoolchildren to the use of programming to create a machine embroidery design. Algorithms for several embroidery designs are given. The materials presented on the Internet about working in TurtleStitch are exclusively in foreign languages, so the content of this article will be useful for teachers teaching extracurricular activities at school, teachers of technology and informatics for an initial acquaintance with this platform. The information presented in the article can form the basis of developmental programming classes in the TurtleStitch environment from grades 2 to 11. Acquaintance of schoolchildren with the programmatic method of creating a machine embroidery design based on this article will help students expand their understanding of the areas of application of programming, develop their skills in the practical application of programming, and the ability to use information technology to solve creative problems.
References
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Review
For citations:
Klimina N.V. Programming to create machine embroidery design. Informatics in school. 2022;(4):74-80. (In Russ.) https://doi.org/10.32517/2221-1993-2022-21-4-74-80