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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">infoschool</journal-id><journal-title-group><journal-title xml:lang="ru">Информатика в школе</journal-title><trans-title-group xml:lang="en"><trans-title>Informatics in school</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2221-1993</issn><publisher><publisher-name>Publishing House Education and Informatics</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.32517/2221-1993-2022-21-4-22-27</article-id><article-id custom-type="elpub" pub-id-type="custom">infoschool-648</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>НАШ ЮБИЛЕЙ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>НАШ ЮБИЛЕЙ</subject></subj-group></article-categories><title-group><article-title>О современных подходах к дизайну пользовательского интерфейса</article-title><trans-title-group xml:lang="en"><trans-title>About modern approaches to the user experience design</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Богданова</surname><given-names>Д. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Bogdanova</surname><given-names>D. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p> Богданова Диана Александровна, канд. пед. наук, ст. научный сотрудник</p><p> 119333,  г. москва, ул. вавилова, д. 44, корп. 2</p></bio><bio xml:lang="en"><p> Moscow </p></bio><email xlink:type="simple">d.a.bogdanova@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Федеральный исследовательский центр «Информатика и управление» Российской академии наук</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Federal Research Center "Computer Science and Control" of the Russian Academy of Sciences</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2022</year></pub-date><pub-date pub-type="epub"><day>11</day><month>11</month><year>2022</year></pub-date><volume>0</volume><issue>4</issue><fpage>22</fpage><lpage>27</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Богданова Д.А., 2022</copyright-statement><copyright-year>2022</copyright-year><copyright-holder xml:lang="ru">Богданова Д.А.</copyright-holder><copyright-holder xml:lang="en">Bogdanova D.A.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://school.infojournal.ru/jour/article/view/648">https://school.infojournal.ru/jour/article/view/648</self-uri><abstract><p>Проектирование поведения пользователя цифрового продукта представляет собой развивающееся направление в разработке пользовательского дизайна, с высокой эффективностью помогающее формировать у пользователя полезные привычки, но оно также может использоваться в манипулятивных целях. Технологические гиганты вступили в борьбу за наше внимание, необходимое им для получения сверхприбыли. Они используют технологии искусственного интеллекта для анализа поведения пользователя и разработки стратегии его «удержания». Коммерческий императив заключается в проектировании «принудительного использования» создаваемых цифровых продуктов и услуг. Однако такой подход противоречит потребностям и правам пользователей, особенно детей. В статье рассматриваются поведенческая модель Фогга, а также примеры ее использования в дизайне пользовательского интерфейса, когда у пользователя формируют привыкание к продукту или, скорее, потребность в его использовании.</p></abstract><trans-abstract xml:lang="en"><p>Behavior engineering is a new and highly eﬀective emerging feld for helping design good habits, but it can also be used for manipulative purposes. The tech giants have entered the fray for our attention, which they need to generate windfall profts. They use artifcial intelligence technologies to analyze user behavior and develop a "retention" strategy. The commercial imperative is to design "enforcement" of the digital products and services that are created. However, this approach is contrary to the needs and rights of users, especially children. The article discusses the Fogg Behavior Model, as well as examples of its use in the design of user products, when the user is addicted to the product or, rather, the need to use it.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>дизайн пользовательского опыта</kwd><kwd>убеждающий дизайн</kwd><kwd>каптология</kwd><kwd>ФОМО</kwd><kwd>петли вознаграждения</kwd><kwd>конфиденциальность</kwd><kwd>модель поведения Фогга</kwd><kwd>эффект ИКЕА</kwd><kwd>экономика внимания</kwd></kwd-group><kwd-group xml:lang="en"><kwd>user experience design</kwd><kwd>persuasive design</kwd><kwd>captology</kwd><kwd>FOMO</kwd><kwd>reward loops</kwd><kwd>privacy</kwd><kwd>Fogg Behavior Model</kwd><kwd>IKEA eﬀect</kwd><kwd>attention economy</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Богданова Д. А. О некоторых тенденциях в условиях «экономики внимания» // Народное образование. 2019. № 6. 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