<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "JATS-journalpublishing1-3.dtd">
<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">infoschool</journal-id><journal-title-group><journal-title xml:lang="ru">Информатика в школе</journal-title><trans-title-group xml:lang="en"><trans-title>Informatics in school</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2221-1993</issn><publisher><publisher-name>Publishing House Education and Informatics</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.32517/2221-1993-2020-19-3-37-46</article-id><article-id custom-type="elpub" pub-id-type="custom">infoschool-446</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СРЕДСТВА ИКТ В УЧЕБНОМ ПРОЦЕССЕ</subject></subj-group></article-categories><title-group><article-title>Применение технологии дополненной реальности для повышения эффективности преподавания</article-title><trans-title-group xml:lang="en"><trans-title>The use of augmented reality technology to improve the efficiency of teaching</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Дюличева</surname><given-names>Ю. Ю.</given-names></name><name name-style="western" xml:lang="en"><surname>Dyulicheva</surname><given-names>Yu. Yu.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Дюличева Юлия Юрьевна, канд. физ.-мат. наук, доцент, доцент кафедры прикладной математики, Таврическая академия</p><p>295007, Республика Крым г. Симферополь, пр-т Академика Вернадского, д. 4</p></bio><bio xml:lang="en"><p>Simferopol, Republic of Crimea</p></bio><email xlink:type="simple">dyulicheva_yu@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Крымский федеральный университет имени В. И. Вернадского</institution><country>Россия</country></aff><aff xml:lang="en"><institution>V. I. Vernadsky Crimean Federal University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2020</year></pub-date><pub-date pub-type="epub"><day>14</day><month>05</month><year>2020</year></pub-date><volume>0</volume><issue>3</issue><fpage>37</fpage><lpage>46</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Дюличева Ю.Ю., 2020</copyright-statement><copyright-year>2020</copyright-year><copyright-holder xml:lang="ru">Дюличева Ю.Ю.</copyright-holder><copyright-holder xml:lang="en">Dyulicheva Y.Y.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://school.infojournal.ru/jour/article/view/446">https://school.infojournal.ru/jour/article/view/446</self-uri><abstract><p>Статья посвящена исследованию зарубежного и отечественного опыта по применению на занятиях по различным дисциплинам приложений дополненной реальности, в том числе инструментов, которые может использовать учитель в повседневной деятельности для повышения эффективности преподавания предметов школьной программы. Представлен обзор современных мобильных приложений с элементами дополненной реальности, пригодных для использования в учебном процессе. Так, в статье рассматриваются приложения Quiver и Animal AR 3D Safari для детей дошкольного возраста; приложения Surface math AR, Geometry — Augmented Reality, AR Geometry для изучения математики; AR Human Atlas, Anatomy AR Book для изучения медицины; Mondly AR для изучения иностранных языков. Демонстрируется новая технология Merge Cube (голограмма в руках учеников), которая используется в приложениях Mr. Body и AR Medical для изучения анатомии, Galaxy Explorer для изучения Солнечной системы, Museum Viewer для посещения виртуального музея и изучения истории. Доступность технологии дополненной реальности для использования в учебном процессе демонстрируется на основе таких конструкторов, как HP Reveal, CoSpaces Edu и EV Toolbox. Например, конструкторы HP Reveal и CoSpaces Edu используются для создания интерактивного контента, такого как видеоконтент и динамическая галерея животных для изучения окружающего мира. Предложено использование CoSpaces Edu для создания интерактивных диалогов на английском языке на основе элементов блочного визуального программирования. Конструктор EV Toolbox использован для создания простого приложения на примере проекта по изучению истории Крымского федерального университета имени В. И. Вернадского на основе маркерной технологии.</p></abstract><trans-abstract xml:lang="en"><p>The article is devoted to the study of foreign and domestic experience in using augmented reality applications in classes in various disciplines, including tools that a teacher can use in everyday activities to increase the effectiveness of teaching school curriculum subjects. The review of modern mobile applications with augmented reality elements suitable for use in the educational process is presented. For example, the article describes the applications Quiver and Animal AR 3D Safari for kids; Surface math AR, Geometry — Augmented Reality, AR Geometry applications for studying mathematics; AR Human Atlas, Anatomy AR Book for studying medicine; Mondly AR for studying foreign languages. The new technology Merge Cube (a hologram in pupils' hands), which is used in applications Mr. Body and AR Medical to study anatomy, Galaxy Explorer to study the solar system, Museum Viewer to visit a virtual museum and study history is described in the article. The availability of augmented reality technology for use in the educational process is demonstrated on the basis of constructors such as HP Reveal, CoSpaces Edu and EV Toolbox. For example, HP Reveal and CoSpaces Edu were used to create interactive content such as video content and a dynamic animal gallery to explore the world around. CoSpaces Edu was used for creating interactive dialogs in English based on elements of block visual programming. EV Toolbox was used to create the simple application that was the project based on marker technology to study the history of the V. I. Vernadsky Crimean Federal University.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>дополненная реальность</kwd><kwd>образование</kwd><kwd>HP Reveal</kwd><kwd>CoSpaces Edu</kwd><kwd>EV Toolbox</kwd><kwd>маркерная технология</kwd></kwd-group><kwd-group xml:lang="en"><kwd>augmented reality</kwd><kwd>education</kwd><kwd>HP Reveal</kwd><kwd>CoSpaces Edu</kwd><kwd>EV Toolbox</kwd><kwd>marker technology</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Бажина П. С., Куприенко А. А. Опыт применения дополненной реальности в образовании // Мир науки, культуры, образования. 2018. № 3 (70). C. 244–246.</mixed-citation><mixed-citation xml:lang="en">Бажина П. С., Куприенко А. А. Опыт применения дополненной реальности в образовании // Мир науки, культуры, образования. 2018. № 3 (70). C. 244–246.</mixed-citation></citation-alternatives></ref><ref id="cit2"><label>2</label><citation-alternatives><mixed-citation xml:lang="ru">Жигалова О. П., Толстопятов О. В. Использование технологии дополненной реальности в образовательной сфере // Балтийский гуманитарный журнал. 2019. Т. 8. № 2 (27). С. 43–46.</mixed-citation><mixed-citation xml:lang="en">Жигалова О. П., Толстопятов О. В. Использование технологии дополненной реальности в образовательной сфере // Балтийский гуманитарный журнал. 2019. Т. 8. № 2 (27). С. 43–46.</mixed-citation></citation-alternatives></ref><ref id="cit3"><label>3</label><citation-alternatives><mixed-citation xml:lang="ru">Кочкин А. А., Калашников С. Н., Красноперов С. Ю. Сценарий взаимодействия в программных образовательных ресурсах с интерфейсом дополненной реальности // Интернетжурнал «Науковедение». 2016. Т. 8. № 5. http://naukovedenie.ru/PDF/11TVN516.pdf</mixed-citation><mixed-citation xml:lang="en">Кочкин А. А., Калашников С. Н., Красноперов С. Ю. Сценарий взаимодействия в программных образовательных ресурсах с интерфейсом дополненной реальности // Интернетжурнал «Науковедение». 2016. Т. 8. № 5. http://naukovedenie.ru/PDF/11TVN516.pdf</mixed-citation></citation-alternatives></ref><ref id="cit4"><label>4</label><citation-alternatives><mixed-citation xml:lang="ru">Кравченко А. Ю., Лежебоков А. А., Пащенко С. В. Особенности использования технологии дополненной реальности для поддержки образовательных процессов // Открытое образование. 2014. № 3. С. 49–54.</mixed-citation><mixed-citation xml:lang="en">Кравченко А. Ю., Лежебоков А. А., Пащенко С. В. Особенности использования технологии дополненной реальности для поддержки образовательных процессов // Открытое образование. 2014. № 3. С. 49–54.</mixed-citation></citation-alternatives></ref><ref id="cit5"><label>5</label><citation-alternatives><mixed-citation xml:lang="ru">Aguilera Gonzalez N. A. How to include augmented reality in descriptive geometry teaching // Procedia Computer Science. 2015. Vol. 75. (International Conference on Virtual and Augmented Reality in Education). P. 250–256. DOI: 10.1016/j.procs.2015.12.245</mixed-citation><mixed-citation xml:lang="en">Aguilera Gonzalez N. A. How to include augmented reality in descriptive geometry teaching // Procedia Computer Science. 2015. Vol. 75. (International Conference on Virtual and Augmented Reality in Education). P. 250–256. DOI: 10.1016/j.procs.2015.12.245</mixed-citation></citation-alternatives></ref><ref id="cit6"><label>6</label><citation-alternatives><mixed-citation xml:lang="ru">Azuma R. T. A survey of augmented reality // Presence: Teleoperators and Virtual Environments. 1997. No. 6 (4). 1997. P. 355–385.</mixed-citation><mixed-citation xml:lang="en">Azuma R. T. A survey of augmented reality // Presence: Teleoperators and Virtual Environments. 1997. No. 6 (4). 1997. P. 355–385.</mixed-citation></citation-alternatives></ref><ref id="cit7"><label>7</label><citation-alternatives><mixed-citation xml:lang="ru">Bujak K. R., Radu I., Catrambone R., MacIntyre B., Zheng R., Golubski G. A psychological perspective on augmented reality in the mathematics classroom // Computer &amp; Education. 2013. No. 68. P. 536–544.</mixed-citation><mixed-citation xml:lang="en">Bujak K. R., Radu I., Catrambone R., MacIntyre B., Zheng R., Golubski G. A psychological perspective on augmented reality in the mathematics classroom // Computer &amp; Education. 2013. No. 68. P. 536–544.</mixed-citation></citation-alternatives></ref><ref id="cit8"><label>8</label><citation-alternatives><mixed-citation xml:lang="ru">Cai S., Liu E., Yang Ya., Liang J.-C.. Tablet-based AR Technology: Impacts on students’ conceptions and approaches to learning mathematics according to their self-efficacy // British Journal of Educational Technology. 2019. Vol. 50. No. 1. P. 248–263. DOI: 10.1111/bjet.12718</mixed-citation><mixed-citation xml:lang="en">Cai S., Liu E., Yang Ya., Liang J.-C.. Tablet-based AR Technology: Impacts on students’ conceptions and approaches to learning mathematics according to their self-efficacy // British Journal of Educational Technology. 2019. Vol. 50. No. 1. P. 248–263. DOI: 10.1111/bjet.12718</mixed-citation></citation-alternatives></ref><ref id="cit9"><label>9</label><citation-alternatives><mixed-citation xml:lang="ru">Cai S., Wang X., Chiang F.-K. A case study of augmented reality simulation system application in a chemistry course // Computers in Human Behavior. 2014. No. 37. P. 31–40.</mixed-citation><mixed-citation xml:lang="en">Cai S., Wang X., Chiang F.-K. A case study of augmented reality simulation system application in a chemistry course // Computers in Human Behavior. 2014. No. 37. P. 31–40.</mixed-citation></citation-alternatives></ref><ref id="cit10"><label>10</label><citation-alternatives><mixed-citation xml:lang="ru">Cai S., Wang X., Gao M., Yu S.. Simulation teaching in 3D augmented reality environment // 2012 II AI International Conference on Advanced Applied Informatics. Fukuoka, 2012. P. 83–88. DOI: 10.1109/IIAI-AAI.2012.25</mixed-citation><mixed-citation xml:lang="en">Cai S., Wang X., Gao M., Yu S.. Simulation teaching in 3D augmented reality environment // 2012 II AI International Conference on Advanced Applied Informatics. Fukuoka, 2012. P. 83–88. DOI: 10.1109/IIAI-AAI.2012.25</mixed-citation></citation-alternatives></ref><ref id="cit11"><label>11</label><citation-alternatives><mixed-citation xml:lang="ru">Caudell Th. P., Mizell D. Augmented reality: An application of heads-up display technology to manual manufacturing processes // Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences. 1992. Vol. 2. P. 659–669. DOI: 10.1109/HICSS.1992.183317</mixed-citation><mixed-citation xml:lang="en">Caudell Th. P., Mizell D. Augmented reality: An application of heads-up display technology to manual manufacturing processes // Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences. 1992. Vol. 2. P. 659–669. DOI: 10.1109/HICSS.1992.183317</mixed-citation></citation-alternatives></ref><ref id="cit12"><label>12</label><citation-alternatives><mixed-citation xml:lang="ru">Coffin С., Bostandjiev S., Ford J., Holler T. Enhancing classroom and distance learning throught augmented reality // World Conference on Educational Multimedia, Hypermedia and Telecommunications. 2010. P. 1140–1147.</mixed-citation><mixed-citation xml:lang="en">Coffin С., Bostandjiev S., Ford J., Holler T. Enhancing classroom and distance learning throught augmented reality // World Conference on Educational Multimedia, Hypermedia and Telecommunications. 2010. P. 1140–1147.</mixed-citation></citation-alternatives></ref><ref id="cit13"><label>13</label><citation-alternatives><mixed-citation xml:lang="ru">CoSpaces Edu: Make AR &amp; VR in the classroom. https://cospaces.io/edu/lesson-plans.html</mixed-citation><mixed-citation xml:lang="en">CoSpaces Edu: Make AR &amp; VR in the classroom. https://cospaces.io/edu/lesson-plans.html</mixed-citation></citation-alternatives></ref><ref id="cit14"><label>14</label><citation-alternatives><mixed-citation xml:lang="ru">EV Toolbox. https://www.eligovision.ru/ru/toolbox/docs/3.2/articles/tracking.html</mixed-citation><mixed-citation xml:lang="en">EV Toolbox. https://www.eligovision.ru/ru/toolbox/docs/3.2/articles/tracking.html</mixed-citation></citation-alternatives></ref><ref id="cit15"><label>15</label><citation-alternatives><mixed-citation xml:lang="ru">Fujimoto Y., Yamamoto G., Taketomi T., Miyazaki J., Kato H. Relation between displaying features of augmented reality and user’s memorization // Transactions of the Virtual Reality Society of Japan. 2013. No. 18 (1). P. 81–91.</mixed-citation><mixed-citation xml:lang="en">Fujimoto Y., Yamamoto G., Taketomi T., Miyazaki J., Kato H. Relation between displaying features of augmented reality and user’s memorization // Transactions of the Virtual Reality Society of Japan. 2013. No. 18 (1). P. 81–91.</mixed-citation></citation-alternatives></ref><ref id="cit16"><label>16</label><citation-alternatives><mixed-citation xml:lang="ru">Guclu O., Bural Can A. A comparison of feature detectors and descriptors in RGB-D SLAM methods // Color Space Identification for Image Display. Springer International Publishing . Switzerland, 2015. P. 297–305.</mixed-citation><mixed-citation xml:lang="en">Guclu O., Bural Can A. A comparison of feature detectors and descriptors in RGB-D SLAM methods // Color Space Identification for Image Display. Springer International Publishing . Switzerland, 2015. P. 297–305.</mixed-citation></citation-alternatives></ref><ref id="cit17"><label>17</label><citation-alternatives><mixed-citation xml:lang="ru">Hantoto B. S., Nugroho L. E., Santosa P. I. Meta-review of augmented reality in education // The 10 th International Conference on Information Technology and Electrical Engineering. 2018. P. 312–315. DOI: 10.1109/ICITEED.2018.8534888</mixed-citation><mixed-citation xml:lang="en">Hantoto B. S., Nugroho L. E., Santosa P. I. Meta-review of augmented reality in education // The 10 th International Conference on Information Technology and Electrical Engineering. 2018. P. 312–315. DOI: 10.1109/ICITEED.2018.8534888</mixed-citation></citation-alternatives></ref><ref id="cit18"><label>18</label><citation-alternatives><mixed-citation xml:lang="ru">Ho-Gun Ha, Hong J. Augmented reality in medicine // Hanyang Medical Review. 2016. No. 36. P. 242–247.</mixed-citation><mixed-citation xml:lang="en">Ho-Gun Ha, Hong J. Augmented reality in medicine // Hanyang Medical Review. 2016. No. 36. P. 242–247.</mixed-citation></citation-alternatives></ref><ref id="cit19"><label>19</label><citation-alternatives><mixed-citation xml:lang="ru">Lemos B., Correa A. G. D., Nascimento M., Lopes R. D. Augmented reality musical app to support children’s musical</mixed-citation><mixed-citation xml:lang="en">Lemos B., Correa A. G. D., Nascimento M., Lopes R. D. Augmented reality musical app to support children’s musical</mixed-citation></citation-alternatives></ref><ref id="cit20"><label>20</label><citation-alternatives><mixed-citation xml:lang="ru">education // Computer Science and Information Technology. 2017. No. 5 (4). P. 121–127. DOI: 10.13189/csit.2017.050401</mixed-citation><mixed-citation xml:lang="en">education // Computer Science and Information Technology. 2017. No. 5 (4). P. 121–127. DOI: 10.13189/csit.2017.050401</mixed-citation></citation-alternatives></ref><ref id="cit21"><label>21</label><citation-alternatives><mixed-citation xml:lang="ru">Lu Yu., Smith Sh. Augmented reality e-commerce system: A case study // Journal of Computing and Information Science in Engineering. 2010. No. 10 (2). DOI: 10.1115/1.3385795</mixed-citation><mixed-citation xml:lang="en">Lu Yu., Smith Sh. Augmented reality e-commerce system: A case study // Journal of Computing and Information Science in Engineering. 2010. No. 10 (2). DOI: 10.1115/1.3385795</mixed-citation></citation-alternatives></ref><ref id="cit22"><label>22</label><citation-alternatives><mixed-citation xml:lang="ru">Matsutomo S., Miyauchi T., Noguchi S., Yamashita H. Real-time visualization system of magnetic field utilizing augmented reality technology for education // IEEE Transactions on Magnetics. 2012. Vol. 48. No. 2. P. 531–534. DOI: 10.1109/TMAG.2011.2174208</mixed-citation><mixed-citation xml:lang="en">Matsutomo S., Miyauchi T., Noguchi S., Yamashita H. Real-time visualization system of magnetic field utilizing augmented reality technology for education // IEEE Transactions on Magnetics. 2012. Vol. 48. No. 2. P. 531–534. DOI: 10.1109/TMAG.2011.2174208</mixed-citation></citation-alternatives></ref><ref id="cit23"><label>23</label><citation-alternatives><mixed-citation xml:lang="ru">Merge Cube: AR/VR Learning &amp; Creation. https://mergeedu.com/cube</mixed-citation><mixed-citation xml:lang="en">Merge Cube: AR/VR Learning &amp; Creation. https://mergeedu.com/cube</mixed-citation></citation-alternatives></ref><ref id="cit24"><label>24</label><citation-alternatives><mixed-citation xml:lang="ru">Mohn E. Augmented reality // Salem Press Encyclopedia of Science. Ipswich, MA: Salem Press, 2015. http://eds.a.ebscohost.com/eds/detail/detail?vid=1&amp;sid=7fe7793c983642b0a55b82442546b39%40sessionmgr4006&amp;bdata=JnNpdGU9ZWRzLWxpdmU%3d#AN=87323326&amp;db=er</mixed-citation><mixed-citation xml:lang="en">Mohn E. Augmented reality // Salem Press Encyclopedia of Science. Ipswich, MA: Salem Press, 2015. http://eds.a.ebscohost.com/eds/detail/detail?vid=1&amp;sid=7fe7793c983642b0a55b82442546b39%40sessionmgr4006&amp;bdata=JnNpdGU9ZWRzLWxpdmU%3d#AN=87323326&amp;db=er</mixed-citation></citation-alternatives></ref><ref id="cit25"><label>25</label><citation-alternatives><mixed-citation xml:lang="ru">Molnar G., Szuts Z., Biro K. Use of Augmented Reality in Learning // Acta Polythechnica Hungarica. 2018. Vol. 15. No.5. P. 209–222.</mixed-citation><mixed-citation xml:lang="en">Molnar G., Szuts Z., Biro K. Use of Augmented Reality in Learning // Acta Polythechnica Hungarica. 2018. Vol. 15. No.5. P. 209–222.</mixed-citation></citation-alternatives></ref><ref id="cit26"><label>26</label><citation-alternatives><mixed-citation xml:lang="ru">Shelton B. E. Augmented reality and education: Current projects and the potential for classroom learning. http://www.newhorizons.org/strategies/technology/shelton.htm</mixed-citation><mixed-citation xml:lang="en">Shelton B. E. Augmented reality and education: Current projects and the potential for classroom learning. http://www.newhorizons.org/strategies/technology/shelton.htm</mixed-citation></citation-alternatives></ref><ref id="cit27"><label>27</label><citation-alternatives><mixed-citation xml:lang="ru">Wojciechowski R., Cellary W. Evaluation of learners’ attitude toward learning in ARIES augmented reality environments // Computers &amp; Education. 2013. No. 68. P. 570–585.</mixed-citation><mixed-citation xml:lang="en">Wojciechowski R., Cellary W. Evaluation of learners’ attitude toward learning in ARIES augmented reality environments // Computers &amp; Education. 2013. No. 68. P. 570–585.</mixed-citation></citation-alternatives></ref></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
